New Cuttlefish Engine Site Launched!February 24th, 2010 |
Yep, it’s true, the Cuttlefish Engine now has an actual site to call home. We’re still working on getting the forums set up, but already up there you’ll find more info about its features. The long and short of it is that the silence in this blog has nothing to do with the project faltering or dying; quite the contrary. Cuttlefish is overwhelmingly active right now, and I’m looking forward to being able to share more information here as soon as I can. In the meantime, head over there and check it out.
I’m sorry I haven’t been able to respond to everyone’s emails personally, there’s just no time. But I can answer what is lately the biggest question: “What is up with Cuttlefish and iPad?” The short answer is that we’re on it. I am pushing very hard to make sure that Cuttlefish is not only one of the first engines out there for the iPad, but also one of the most comprehensive and compelling. It won’t be like, “oh yeah here’s an engine that was built for iPhone but hey happens to work on iPad.” The Cuttlefish Engine is already multi-platform aware, which means iPad support isn’t going to feel tacked on. You will be able to use the engine to create compelling, iPad-centric games.
Anyway, check out the new site, and if you haven’t done so already, sign up for our email announcements.







