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	<title>Comments on: The Cuttlefish Engine:  An Update</title>
	<atom:link href="http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/</link>
	<description>Purveyors of fine software for mobile phones (iPhone, iPad, Android, etc.)</description>
	<lastBuildDate>Mon, 21 Dec 2009 04:31:30 -0600</lastBuildDate>
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		<title>By: mason</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-254</link>
		<dc:creator>mason</dc:creator>
		<pubDate>Wed, 16 Sep 2009 01:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-254</guid>
		<description>We&#039;re waiting on a new logo.  It&#039;s going to be awesome.</description>
		<content:encoded><![CDATA[<p>We&#8217;re waiting on a new logo.  It&#8217;s going to be awesome.</p>
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		<title>By: lance</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-253</link>
		<dc:creator>lance</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-253</guid>
		<description>Must be a really nice website coming :P</description>
		<content:encoded><![CDATA[<p>Must be a really nice website coming <img src='http://www.cuttlefishindustries.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: mason</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-247</link>
		<dc:creator>mason</dc:creator>
		<pubDate>Tue, 25 Aug 2009 03:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-247</guid>
		<description>Javascript - which is an interpreted language - is slower.  Lots slower than the native code the Cuttlefish Engine generates.  But don&#039;t worry, it will be designer friendly.  I don&#039;t find Javascript particularly friendly to designers - but regardless, the engine also has drag-and-drop scripting similar to GameMaker, where the designer prompts you for arguments, making it very easy for non-programmers.</description>
		<content:encoded><![CDATA[<p>Javascript &#8211; which is an interpreted language &#8211; is slower.  Lots slower than the native code the Cuttlefish Engine generates.  But don&#8217;t worry, it will be designer friendly.  I don&#8217;t find Javascript particularly friendly to designers &#8211; but regardless, the engine also has drag-and-drop scripting similar to GameMaker, where the designer prompts you for arguments, making it very easy for non-programmers.</p>
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	<item>
		<title>By: Mason</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-246</link>
		<dc:creator>Mason</dc:creator>
		<pubDate>Tue, 25 Aug 2009 03:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-246</guid>
		<description>There will be some performance tools at your disposal.  What form those take depends a lot on how things shape up, but the goal is that the framerate you see in the simulator match what you see on most phones.</description>
		<content:encoded><![CDATA[<p>There will be some performance tools at your disposal.  What form those take depends a lot on how things shape up, but the goal is that the framerate you see in the simulator match what you see on most phones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: luiz</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-245</link>
		<dc:creator>luiz</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-245</guid>
		<description>hi,
as i said and asked before
why not a &quot;designer friendly&quot; script language (javascript = Unity) instead C#?
i´m a designer and for me javascript is ok and NOT C#.</description>
		<content:encoded><![CDATA[<p>hi,<br />
as i said and asked before<br />
why not a &#8220;designer friendly&#8221; script language (javascript = Unity) instead C#?<br />
i´m a designer and for me javascript is ok and NOT C#.</p>
]]></content:encoded>
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		<title>By: lance</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-244</link>
		<dc:creator>lance</dc:creator>
		<pubDate>Fri, 21 Aug 2009 19:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-244</guid>
		<description>Sounding great. Thanks for keeping us informed. I loved Gamemakers ease of use but with experience you were able to do almost anything. BTW how will we know if we are overtaxing the g1/mytouch with say too many objects onscreen at once while we are only able to test on a pc?</description>
		<content:encoded><![CDATA[<p>Sounding great. Thanks for keeping us informed. I loved Gamemakers ease of use but with experience you were able to do almost anything. BTW how will we know if we are overtaxing the g1/mytouch with say too many objects onscreen at once while we are only able to test on a pc?</p>
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		<title>By: Mason</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-243</link>
		<dc:creator>Mason</dc:creator>
		<pubDate>Tue, 18 Aug 2009 10:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-243</guid>
		<description>Yeah, it&#039;s going to be similar to Gamemaker&#039;s drag-and-drop editor.  The interface will be better, though - I never really liked the way Gamemaker handled blocks, and when I was first learning Gamemaker most of my time was spent hovering over the icons in the palette and waiting for the tooltip to tell me what they did.  I&#039;ll try to post a screenshot of the action editor here soon, but it&#039;s a more streamlined and helpful UI - clickable links to wiki pagess for each action, etc.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s going to be similar to Gamemaker&#8217;s drag-and-drop editor.  The interface will be better, though &#8211; I never really liked the way Gamemaker handled blocks, and when I was first learning Gamemaker most of my time was spent hovering over the icons in the palette and waiting for the tooltip to tell me what they did.  I&#8217;ll try to post a screenshot of the action editor here soon, but it&#8217;s a more streamlined and helpful UI &#8211; clickable links to wiki pagess for each action, etc.</p>
]]></content:encoded>
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	<item>
		<title>By: lance</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-242</link>
		<dc:creator>lance</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-242</guid>
		<description>Can&#039;t wait. How close would you say it will be to Gamemaker for pc? Drag n drop actions make it real easy.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait. How close would you say it will be to Gamemaker for pc? Drag n drop actions make it real easy.</p>
]]></content:encoded>
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	<item>
		<title>By: saiday</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-239</link>
		<dc:creator>saiday</dc:creator>
		<pubDate>Fri, 14 Aug 2009 03:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-239</guid>
		<description>Awesome!
It would be a great one!</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
It would be a great one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexey</title>
		<link>http://www.cuttlefishindustries.com/blog/2009/08/the-cuttlefish-engine-an-update/comment-page-1/#comment-238</link>
		<dc:creator>Alexey</dc:creator>
		<pubDate>Fri, 14 Aug 2009 02:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cuttlefishindustries.com/blog/?p=77#comment-238</guid>
		<description>Cool!  Thanks for information!

Waiting for release :) Good luck!</description>
		<content:encoded><![CDATA[<p>Cool!  Thanks for information!</p>
<p>Waiting for release <img src='http://www.cuttlefishindustries.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Good luck!</p>
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